Soulcalibur 6 Review Game
Debuting the mid-90s, the Soulcalibur series remains one of the longest-running and most successful fighting game franchises in history. Almost every entry has been met with widespread critical acclaim, with some titles even standing as some of the highest-rated video games ever made. The latest entry in the series, Soulcalibur 6, might not be quite as groundbreaking as past games, but it’s still a must-buy for fighting game enthusiasts or fans of the franchise.
There is an overarching narrative as well, but the individual stories are far more compelling. There are some really good-looking cut-scenes, but most of the plot is delivered through static, comic-book style shots that are sometimes bogged down with way too much dialogue. We also found the fights in Soul Chronicle to be overly easy, to the point where we hardly hard to pay attention to some of the encounters and were still able to win without much struggle.
In Libra of Souls, players go through a variety of missions, fight enemies, and complete various other tasks as their very own created character. The goal of the game is to level up the created fighter by earning XP and new weapons through Libra of Souls, and while it’s fun enough (minus the tedious plot), the real highlight is the character creation process itself.
Besides original Soulcalibur fighters, Soulcalibur 6 continues the series’ tradition of featuring guest fighters. This time around, the guest fighter is universal across all platforms and is none other than Geralt of Rivia from CD Projekt RED’s The Witcher franchise. While some past Soulcalibur guest fighters have felt a little gimmicky and out of place, Geralt fits right in with the game’s general aesthetic, and fans of The Witcher will no doubt have a blast using his accurately recreated abilities in battle.
From Geralt to the newcomers to fighters that have been with the franchise since the beginning, Soulcalibur 6‘s roster is well-rounded and taking created fighters into account, its bench is incredibly deep. Moving forward, fans can expect Soulcalibur 6‘s roster to get even deeper, as it’s already been confirmed that 2B from Nier: Automata is coming to the game at some point as well.
A fighting game can have the best roster in the world, and it still won’t matter if the gameplay can’t back it up. Luckily, Soulcalibur 6‘s gameplay is as great as the series has ever been, with smooth action complimented by the new Reversal Edge system. With Reversal Edge, Soulcalibur 6 adds an extra layer of aggressive defense, going into a slow-mo view of the fight that gives fighters the chance to counter their opponent’s attack. Reversal Edge works well and makes matches genuinely more exciting, so its addition is appreciated.
Beyond that, Soulcalibur 6 is what fans would expect from the franchise. There are local and online multiplayer options, all of which functioned perfectly fine in our testing, as well as the option to battle against the AI. However, most of the content is in the game’s single player modes so anyone that doesn’t care about the story may feel like Soulcalibur 6 is a little light on things to do compared to other fighting games on the market.
And as previously stated, the single player stories vary pretty drastically in terms of quality, with some being downright boring and others being fairly compelling. Those who have no interest in the single player may want to hold off a bit on Soulcalibur 6, but everyone else will find a high-quality fighting game with a fantastic roster of characters and smooth, consistently exciting action.
Soulcalibur 6 is out now for PC, PS4, and Xbox One. Game Rant reviewed the game on Xbox One.